WATERDEEP: Chapter Nine

Trollskull Manor Lif: Zarek tell Alley of all that he had found in the Den and there was no sign of his Ghost, Lif. There are 2 doors in the Den on the western side, one to the balcony and the other, on the inside, must lead into the building. There was also another door…

WATERDEEP: Chapter Eight

Trollskull Manor Taproom: Zarek leaves all the items and returns to the Trollskull Manor Taproom and Alley. Alley and Zarek look around the rest of the Taproom and find an old Pantry and the Kitchen in the south-east corner of the building. The ground floor is strewn with debris. Broken chairs and tables dot the…

WATERDEEP: Chapter Seven

Trollskull Manor: The adventurers reunite Volo with Floon and Renaer, Volo gives them a rather sheepish look as he explains their reward, which include Trollskull Manor. Volo: “I confess that I have but few coins to spare. But never let it be said that Volo reneges on a promise. Allow me to show something much…

WATERDEEP: Chapter Six

The Mind Flayer Boss Room: Zarek’s Arcana knowledge tells him that the tentacled creature is a Mind Flayer that is caressing a creature that he does not know but looks like a brain with 4 legs. The Half-Orc appears to be a Xanathar Guild boss and as his minions retrieved who they thought was Renaer…

WATERDEEP: Chapter Five

The Xanathar Guild Hideout: Zarek listens at the door but hears nothing, little knowing he was at the Xanathar Guild hideout. The Rogue discovers that the door is not locked. Alley warns the Rogue of the Arrow Slits and Zarek has the great idea to block, the one arrow slit that they need to pass,…

WATERDEEP: Chapter Four

The Grand Game – Renaer Neverember: Renaer Neverember is helpful but they still needed to find Floon Blagmaar. Looking through the ordered creates Zarek finds that he Black Network’s main business is recruiting, training, and equipping sells words. Crates packed with weapons, rations, boots, black uniforms, and other gear fill the ground of the Zhentarim…

WATERDEEP: Chapter Three

The Zhentarim Warehouse: Zarek takes command of the situation and tells Alley to wait outside while he attempts to enter the Zhentarim Warehouse. Alley gives Zarek 2 Hand Crossbow Bolts and explains their ability: Walloping Arrow: This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving…

Chapter 02 – The Skewered Dragon

The Yawning Portal: Volo offers money, 125 gp Dragons per character, with 12 gp Dragons per character up front and explains where the Skewered Dragon can be found, “Very close to the Shop Owned by Xoblob, you know the one, the Old Xoblob Shop. PCs are suspicious that he doesn’t have all the money but…

EPILOGE: New Beginnings

The Scrapd Rafter: Zarek has to wait to be allowed into Waterdeep having spent these last few days in the Scrapd Rafter as most of the unregistered, non-Waterdhavians, did too but as the days went on, he suspected that it was more than just a coincidence that he was being left to wait.  Fortunately, the…

Chapter Ten: The End?

Zarek Brightlamp Vs The Alchemist: Everyone, including Zarek Brightlamp, looks shocked to see everyone else. Questions are asked to Ivan and he denies everything. He now says that Rufus was the Alchemist and that he was forced to work for him under the constant threat of death. Ivan looks at Zarek, “You have seen him…