Father Almuric Tobias

Father Almuric Tobias

Father Almuric Tobias - Cleric

History of Father Almuric Tobias (Cleric):

Father Almuric Tobias, a male Elf Cleric of the Misty Forest (Wood Elf) whose life was saved by a merchant’s caravan, having been attacked by a Troll, while it was traveling Waterdeep. Bamaal Dunster, the Cleric, nursed Almuric Tobias back to health and he decided to repay Bamaal Dunster’s kindness by joining the order of Saint Cuthbert in the city of Waterdeep. As Elves live for so long Tobias saw this as a diversion and took the time to learn the ways of healing as well as finding out more about the lives of other folk in the big city.

Father Almuric Tobias Journeying To Daggerford:

Bamaal Dunster, being the type of chap that tends to volunteer you for many tasks, has offered your service to Maerovyna. Maerovyna is a priestess of St Cuthbert that resides in Daggerford. You will help with the minor role in the infirmary and also take up daily duties in the Daggerford militia.

Raids near Daggerford have increased, attacks on caravans to and from Waterdeep and even rumours of stirrings in the Lizard Marsh nearby.

On the ride down to Daggerford you are joined by a human Paladin called Sir Hector Ly. Now you have several days together to get to know each other.

Bamaal Dunster (Bam-ALL DUN-sturr) – All wards, Waterdeep – 4th level Cleric of Lathander (Saint Cuthbert) – NG – Lathander (Saint Cuthbert) – Human Male, CON 18, WIS 18

Bamaal is a short, fat, jolly man of middle years, given to impish humour and a love of good times and convivial fellowship. He is often to be found in taverns and at parties, and has a prodigious tolerance for drink, so that although he may grow rather owlish by the end of a wild evening, he is still upright and observant. Bamaal exasperates the clergy of Waterdeep’s temple to Lathander (Saint Cuthbert) because of his undignified (and unrepentantly so!) nature, but he is a devout follower of Lathander (Saint Cuthbert) in his own way, forever helping to tend some stranger’s flowers or handing young lovers the keys to his current inn room for a night, and forever starting and helping others to start plans, fellowships, and businesses. He gains the necessary monies to live as he does by healing and aiding others with his divinely-given magic for fees, quite unashamedly, and Lathander (Saint Cuthbert) seems to approve, as Bamaal’s prayers are continually answered with spells. Bamaal will not leave the City to go on any sort of adventure, but he will quite happily rise from his bed in the dead of night to cure the wounds of a fallen adventurer if awakened by one of the unfortunate’s anxious companions.
(Page 51 – Forgotten Realms – City of Waterdeep – Waterdeep and the North)

Father Almuric Tobias – Cleric Class & Race Abilities:


Race Abilities:

  • Elven characters have 90% resistance to sleep and all charm-related spells.
  • When employing a bow of any sort other than a crossbow, or when using a short or long sword, Elves gain a bonus of +1 to their attack rolls.
  • An Elf can gain a bonus to surprise opponents, but only if the Elf is not in metal armour. Even then, the Elf must either be alone, or with a party comprised only of Elves or Halflings (also not in metal armour), or 90 feet or more away from his party (the group of characters he is with) to gain this bonus. If he fulfils these conditions, he moves so silently that opponents suffer a -4 penalty to their surprise die rolls. If the Elf must open a door or screen to attack, this penalty is reduced to -2.
  • Elven infravision enables them to see up to 60 feet in darkness.
  • Secret doors (those constructed so as to be hard to notice) and concealed doors (those hidden from sight by screens, curtains, or the like) are difficult to hide from elves. Merely passing within 10 feet of a concealed door gives an elven character a one-in-six chance (roll a 1 on 1d6) to notice it. If actively searching for such doors, elven characters have a one-in-three chance (roll a 1 or 2 on 1d6) to find a secret door and a one-in-two chance (Roll a 1, 2, or 3 on 1d6) to discover a concealed portal.

Cleric Class Abilities:

Father Almuric Tobias receives his spells as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells the cleric prays for), as a sign of and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment. The Cleric is charged with defeating these mockeries of life. His ability to turn undead enables him to drive away these creatures or destroy them utterly (though a cleric of evil alignment can bind the creatures to his will).


When encountering undead, a Father Almuric Tobias or paladin can attempt to turn the creatures (remember that the paladin turns undead as if he was two levels lower).

  • Only one attempt can be made per character per encounter, but several different characters can make attempts at the same time, with the results determined individually.
  • Attempting to turn counts as an action, requiring one round and occurring during the character’s turn in the initiative order. Thus, the undead might get to act before the character can turn them. The mere presence of the character is not enough–a touch of drama from the character is important.
  • Speech and gestures are important, so the character must have his hands free and be in a position to speak.
  • Still, turning is not like spellcasting and is not interrupted if the character is attacked during the attempt.
  • Only one die is rolled regardless of the number of undead the character is attempting to turn in a given round.
  • The lowest Hit Dice creatures are affected first.
  • Undead bound by the orders of another (e.g., skeletons) simply retreat and allow the character and those with him to pass or complete their actions.
  • Free-willed undead attempt to flee the area of the turning character, until out of his sight. If unable to escape, they circle at a distance, no closer than 10 feet to the character, provided he continues to maintain his turning. No further die rolls are needed.
  • If the character forces the free-willed undead to come closer than 10 feet, by pressing them into a corner, for example, the turning is broken and the undead attack normally.
Table 61 - Truning Undead

*An additional 2d4 creatures of this type are turned.

**Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.

Paladins turn undead as priests who are two levels lower.

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