Zarek Brightlamp and Alley Yaeldrin find themselves hunting for the 500,000 Dragons hidden somewhere within Waterdeep, the City of Splendors.
Waterdeep, the City of Splendors
Welcome to Waterdeep, the Crown of the North:
Waterdeep—jewel of the Sword Coast, gateway to adventure, and some say, the most influential city in all of Faerûn. Known as the City of Splendors, this sprawling metropolis is a place where power, wealth, and intrigue intertwine within a glittering facade of civility.
From the soaring spires of Castle Waterdeep to the shadowy warrens of the Dock Ward, every street has a story. Ancient secrets sleep beneath cobbled alleys, while powerful factions—both noble and nefarious—vie for control behind closed doors. Magic hums in the air, carried on the wind like whispers from the Weave itself.
Ruled by the mysterious Masked Lords and protected by the vigilant City Watch, Waterdeep is a city of laws—but also of loopholes. Fortune favors the bold here, and opportunities abound for adventurers with enough cunning, courage, or coin.
PLAYER CHARACTERS:
Zarek Brightlamp – Rogue
Allegory Yaeldrin – Bard
NON-PLAYER CHARACTERS:
ZZZ
MAPS & LOCATIONS
Waterdeep City
Trollskull Manor & Trollskull Alley
WATERDEEP – THE CITY OF SPLENDORS
CHAPTER 01 – THE YAWNING PORTAL
CHAPTER 02 – FINDING FLOON BLAGMAAR
CHAPTER 03 – THE ZHENTARIM WAREHOUSE
CHAPTER 04 – FINDING RENAER NEVEREMBER
CHAPTER 05 – THE XANATHAR GUILD HIDEOUT
CHAPTER 06 – MIND FLAYER
CHAPTER 07 – TROLLSKULL MANOR
CHAPTER 08 – EXPLORING TROLLSKULL
CHAPTER 09 – LIF THE GHOST
CHAPTER 10 – NEW OWNERS
CHAPTER 11 – THE URCHINS
CHAPTER 12 – SILVER HEIST
CHAPTER 13 – MEET THE NEIGHBOURS

Whether you’re here to delve into Undermountain’s yawning maw, bargain with dragons in disguise, or simply drink your weight in ale at the Yawning Portal, one thing is certain:
In Waterdeep, the city watches everything… and forgets nothing.
Waterdeep and its Secrets
Enter the Players: Zarek Brightlamp & Alley Yaeldrin
Not all heroes choose the game. Some are chosen by it.
Zarek Brightlamp, a lantern against the dark, bears the weight of justice in a city where shadows lie deeper than dungeons. Whether by oath or by instinct, he will not look away when others turn a blind eye. But justice in Waterdeep wears many faces—and some smile as they lie.
Alley Yaeldrin, sharp-eyed and sharper-witted, has danced on the edge of danger her entire life. A whisper in the alleys, a shadow at the right hand of secrets, she’s always known how to stay one step ahead. But in Waterdeep, sometimes the game moves faster than the players do.
Together, they stand at the threshold of something far greater than either of them expected. The Grand Game—of masks, gold, power, and peril—doesn’t ask permission. It merely begins.
And in Waterdeep… it always ends in blood, coin, or legend.