Zarek and Alley: Quest for Waterdeep’s 500,000 Dragons

Zarek Brightlamp and Alley Yaeldrin find themselves hunting for the 500,000 Dragons hidden somewhere within Waterdeep, the City of Splendors.

Waterdeep, the City of Splendors

Welcome to Waterdeep, the Crown of the North:

Waterdeep—jewel of the Sword Coast, gateway to adventure, and some say, the most influential city in all of Faerûn. Known as the City of Splendors, this sprawling metropolis is a place where power, wealth, and intrigue intertwine within a glittering facade of civility.

From the soaring spires of Castle Waterdeep to the shadowy warrens of the Dock Ward, every street has a story. Ancient secrets sleep beneath cobbled alleys, while powerful factions—both noble and nefarious—vie for control behind closed doors. Magic hums in the air, carried on the wind like whispers from the Weave itself.

Ruled by the mysterious Masked Lords and protected by the vigilant City Watch, Waterdeep is a city of laws—but also of loopholes. Fortune favors the bold here, and opportunities abound for adventurers with enough cunning, courage, or coin.

Whether you’re here to delve into Undermountain’s yawning maw, bargain with dragons in disguise, or simply drink your weight in ale at the Yawning Portal, one thing is certain:

In Waterdeep, the city watches everything… and forgets nothing.

Waterdeep City of Splendors
Waterdeep City of Splendors

Waterdeep and its Secrets

Enter the Players: Zarek Brightlamp & Alley Yaeldrin

Not all heroes choose the game. Some are chosen by it.

Zarek Brightlamp, a lantern against the dark, bears the weight of justice in a city where shadows lie deeper than dungeons. Whether by oath or by instinct, he will not look away when others turn a blind eye. But justice in Waterdeep wears many faces—and some smile as they lie.

Alley Yaeldrin, sharp-eyed and sharper-witted, has danced on the edge of danger her entire life. A whisper in the alleys, a shadow at the right hand of secrets, she’s always known how to stay one step ahead. But in Waterdeep, sometimes the game moves faster than the players do.

Together, they stand at the threshold of something far greater than either of them expected. The Grand Game—of masks, gold, power, and peril—doesn’t ask permission. It merely begins.

And in Waterdeep… it always ends in blood, coin, or legend.


WATERDEEP – THE CITY OF SPLENDORS

CHAPTER 01 – THE YAWNING PORTAL

CHAPTER 02 – FINDING FLOON BLAGMAAR

CHAPTER 03 – THE ZHENTARIM WAREHOUSE

CHAPTER 04 – FINDING RENAER NEVEREMBER

CHAPTER 05 – THE XANATHAR GUILD HIDEOUT

CHAPTER 06 – MIND FLAYER

CHAPTER 07 – TROLLSKULL MANOR


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